UNDER $50
ATI HD 4650
Great 1280x1024 performance in most games, 1680x1050 with lowered detailRadeon HD 4650 | |
Codename: | RV730 |
Process: | 55 nm |
Universal Shaders: | 320 |
Texture Units: | 32 |
ROPs: | 16 |
Memory Bus: | 128-bit |
Core Speed MHz: | 600 |
Memory Speed MHz: | 400 (800 effective) |
DirectX/Shader Model: | DX 10.1/SM 4.1 |
With solid stock performance and an overclockable GPU, this card is an excellent starting point for our list of recommendations, and a wholly worthwhile if you're currently stuck using a limited to integrated graphics.
TECH N MAYA RECOMMENDED
For $65
Radeon HD 4670
Good 1680x1050 performance in most gamesRadeon HD 4670 | |
Codename: | RV730 |
Process: | 55 nm |
Universal Shaders: | 320 |
Texture Units: | 32 |
ROPs: | 16 |
Memory Bus: | 128-bit |
Core Speed MHz: | 750 |
Memory Speed MHz: | 1,000 (2,000 effective) |
DirectX/Shader Model: | DX 10.1/SM 4.1 |
It's worth noting that this card's closest competitor, the GeForce 9600 GSO, isn't making a very strong showing. The GeForce 9600 GSOs we could find for sale were crippled 48 shader/128-bit memory versions of the card. The models we'd want to see should be equipped with 48 shaders and a 256-bit memory bus, or alternatively 96 shaders and 128-bit memory bus.
TECH N MAYA BEST PRICE TO PERFORMER
For $80
GeForce 9800 GT
Exceptional 1680x1050 performance in most games, 1920x1200 in most games with lowered detailGeForce 9800 GT | |
Codename: | G92 |
Process: | 55 nm |
Universal Shaders: | 112 |
Texture Units: | 56 |
ROPs: | 16 |
Memory Bus: | 256-bit |
Core Speed MHz: | 600 |
Memory Speed MHz: | 900 (1,800 effective) |
DirectX/Shader Model: | DX 10/SM 4.0 |
TECH N MAYA BEST PRICE TO PERFORMER
Radeon HD 5670
Exceptional 1680x1050 performance in most games, 1920x1200 in most games with lowered detailRadeon HD 5670 | |
Codename: | RV830 |
Process: | 40 nm |
Universal Shaders: | 400 |
Texture Units: | 40 |
ROPs: | 8 |
Memory Bus: | 128-bit |
Core Speed MHz: | 775 |
Memory Speed MHz: | 1,000 (4,000 effective) |
DirectX/Shader Model: | DX 11/SM 5.0 |
TECH N MAYA.DX11 BUT PRICE TO PERFORMANCE
WICE NOT SO GOOD
For $105
HD 4850 512MB
Radeon HD 4850 | |
Codename: | RV770 |
Process: | 55 nm |
universal Shaders: | 800 |
Texture Units: | 40 |
ROPs: | 16 |
Memory Bus: | 256-bit |
Core Speed MHz: | 625 |
Memory Speed MHz: | 993 (1,986 effective) |
DirectX/Shader Model: | DX 10.1/SM 4.1 |
TECH N MAYA.GOOD PRICE TO PERFORMANCE
GTS 250
Exceptional 1680x1050 performance in most games, 1920x1200 in most games with lowered detail
GeForce GTS 250 | |
Codename: | G92 |
Process: | 65 nm |
Universal Shaders: | 128 |
Texture Units: | 64 |
ROPs: | 16 |
Memory Bus: | 256-bit |
Core/Shader Speed MHz: | 738 / 1,836 |
Memory Speed MHz: | 1,100 (2,200 effective) |
DirectX/Shader Model: | DX 10/SM 4.0 |
TECH N MAYA BEST IN ITS CATEGORY
For $125
Great 1920x1200 performance in most games
Radeon HD 5770 | |
Codename: | RV840 "Juniper" |
Process: | 40 nm |
Universal Shaders: | 800 |
Texture Units: | 40 |
ROPs: | 16 |
Memory Bus: | 128-bit |
Core Speed MHz: | 850 |
Memory Speed MHz: | 1,200 (4,800 effective) |
DirectX/Shader Model: | DX 11/SM 5.0 |
While AMD's new Radeon HD 5770 isn't any faster than the older Radeon HD 4870 (we've found that it's even slightly slower in many instances), it does have something the Radeon HD 4870 doesn't have: full DirectX 11 and Eyefinity support. Indeed, while the Radeon HD 5770 doesn't run away with any performance crowns in this category, it does look good from a longevity/value standpoint.
TECH N MAYA GOOD BECAUSE DX11BUT SLOWER THEN HD4870
For $210-$230
2 x HD 4850 in CrossFire Configuration OR GF250 in SLI
Exceptional 1920x1200 performance, 2560x1600 in most games with lowered detail
Codename: | RV770 |
Process: | 55 nm |
Universal Shaders: | 1,600 (2 x 800) |
Texture Units: | 80 (2 x 40) |
ROPs: | 32 (2 x 16) |
Memory Bus: | 256-bit |
Core Speed MHz: | 625 |
Memory Speed MHz: | 993 (1,986 effective) |
DirectX/Shader Model: | DX 10.1/SM 4.1 |
Two Radeon HD 4850s in CrossFire continue to offer a combination of high performance and reasonably low cost, making them a good choice for a gaming enthusiast on a budget. Two hundred dollars will get you a couple 512MB cards, while $230 should score a duo of 1GB models. You'll need a CrossFire-compatible motherboard of course, but that's not a problem for most folks with Intel- or AMD-based platforms. Just like the Radeon HD 4850s, two GeForce GTS 250 cards combined in SLI mode make a very powerful combination for a very reasonable price. The combination you choose will probably depend on your motherboard
TECH N MAYA RECOMENDED
Radeon HD 5830
Great 1920x1200 performance, 2560x1600 in most games with lowered detail
Radeon HD 5830 | |
Codename: | RV870 |
Process: | 40 nm |
Universal Shaders: | 1,120 |
Texture Units: | 56 |
ROPs: | 16 |
Memory Bus: | 256-bit |
Core Speed MHz: | 800 |
Memory Speed MHz: | 1,000 (4,000 effective) |
DirectX/Shader Model: | DX 11/SM 5 |
From a pure value standpoint, a pair of CrossFired Radeon HD 4850's are much faster, and so is a single Radeon HD 5850. However, with the disappearance of the Radeon HD 4890 and GeForce GTX 275 from the market, the Radeon HD 5830 is the only single card left standing at this price point. For this reason, it scores an honorable mention for users who don't have the luxury of a CrossFire-capable motherboard
TECH N MAYA SLOWER THEN 2x 4850 OR 250
NOT SO GOOD PRICE TO PERFORMANCE WISE
BUT DX11
Card For $290
Radeon HD 5850
Exceptional 1920x1200 performance, Good 2560x1600 performance in most games
Radeon HD 5850 | |
Codename: | RV870 " |
Process: | 40nm |
Universal Shaders: | 1,440 |
Texture Units: | 72 |
ROPs: | 32 |
Memory Bus: | 256-bit |
Core Speed MHz: | 725 |
Memory Speed MHz: | 1,000 (4,000 effective) |
DirectX/Shader Model: | DX 11/SM 5.0 |
TECH N MAYA RECOMMENDED
For $350
GeForce GTX 470
Exceptional 1920x1200 performance, Good 2560x1600 performance in most games
GeForce GTX 470 | |
Codename: | GF100 |
Process: | 40 nm |
Universal Shaders: | 448 |
Texture Units: | 56 |
ROPs: | 40 |
Memory Bus: | 320-bit |
Core/Shader Speed MHz: | 607 / 1,215 |
Memory Speed MHz: | 837 (3,348 effective) |
DirectX/Shader Model: | DX 11/SM 5.0 |
TECH N MAYA NOT GREAT PRICE TO PERFORMANCE
ALSO KNOWN FOR ITS POWER HUNGER
For $400
Radeon HD 5870
Good 2560x1600 performance in most games
Radeon HD 5870 | |
Codename: | RV870 " |
Process: | 40 nm |
Universal Shaders: | 1,600 |
Texture Units: | 80 |
ROPs: | 32 |
Memory Bus: | 256-bit |
Core Speed MHz: | 850 |
Memory Speed MHz: | 1,200 (4,800 effective) |
DirectX/Shader Model: | DX 11/SM 5.0 |
For $100 less than the price of this card, a couple of Radeon HD 5770s easily deliver exceptional performance in the games that matter today. From a raw price/performance standpoint, this makes the Radeon HD 5870 a hard sell. But that is not to say this card is underpowered: it is the fastest single-GPU Radeon option available, sporting relatively low power usage (remarkably low at idle), and the hardware prowess needed to accelerate DirectX 11-based games. For folks without a motherboard that supports CrossFire and a hefty power supply, the new Radeon HD 5870 is definitely a more-than-viable option. For those thinking at the other end of the performance spectrum, a pair of Radeon HD 5870s in CrossFire also make this an attractive card.
TECH N MAYA SLOWER THEN 480 BUT RECOMMENDED
For $500
Good 2560x1600 performance in most games
GeForce GTX 480 | |
Codename: | GF100 |
Process: | 40 nm |
Universal Shaders: | 480 |
Texture Units: | 60 |
ROPs: | 48 |
Memory Bus: | 384-bit |
Core/Shader Speed MHz: | 700 / 1,401 |
Memory Speed MHz: | 924 (3,696 effective) |
DirectX/Shader Model: | DX 11/SM 5.0 |
TECH N MAYA NOT GREAT PRICE TO PERFORMANCE
ALSO KNOWN FOR ITS POWER HUNGER
For $700
Radeon HD 5970
Radeon HD 5970 | |
Codename: | 2 x RV870 " |
Process: | 40 nm |
Universal Shaders: | 3,200 (2 x 1,600) |
Texture Units: | 160 (2 x 80) |
ROPs: | 64 (2 x 32) |
Memory Bus: | 256-bit |
Core Speed MHz: | 725 |
Memory Speed MHz: | 1,000 (4,000 effective) |
DirectX/Shader Model: | DX 11/SM 5.0 |
TECH N MAYA GREAT CARD BUT HARD TO FIND
THIS IS NOT THE FINAL LIST IT WILL UPDATED TIME TO TIME.