One way of looking at the upcoming performance Geforce GTX 465 is that the chip is a cut down version of GTX 470. The Geforce GTX 470 has four graphics processing clusters while Geforce GTX 465 has three.
The GTX 465 has 11 streaming multiprocessors while GTX 470 has 14. When it comes to CUDA cores GTX 465 has 352 while GTX 470 has 448. The number of Texture Units on GTX 465 is 44 while GTX 470 has 56. The GTX 465 has 32 ROP units while GTX 470 has 40.
The core clock on both is 607MHz GPU and the Processor clock (CUDA core) clock is the same for both chips, 1215MHz.
May 26, 2010
Intel outs new 32nm ULV chips
32 is Intel's number of the day. The chipmaker has launched a new line of ultra low voltage processors aimed at ultra-thin notebooks.
All six parts are manufactured in 32nm, unlike the previous CULV generation, which was churned out in 45nm. Intel claims that the chips have been refined and that they are 32 percent smaller than their predecessors. The new parts should also deliver at least 32 percent more performance.
Despite higher performance, TDPs and power consumption have stayed very low, thanks to the 32nm process and the inclusion of integrated graphics in the chip package. All six chips boast an 18W TDP and integrated graphics clocked at 166MHz, which can clock up to 500MHz depending on the load.
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Via is coming with $100 tablet
VIA expects $100 tablet devices containing its chips to reach the U.S. in the second half of 2010, offering a more reasonable alternative to Apple's over priced iPad.
VIA is planning to release five different models, ranging in price from $100 to $150. The gear will run Google Android operating system. Apple’s iPhone already competes with Android in the market for smartphones, with the Google software running devices from HTC and Motorola.
VIA is planning to release five different models, ranging in price from $100 to $150. The gear will run Google Android operating system. Apple’s iPhone already competes with Android in the market for smartphones, with the Google software running devices from HTC and Motorola.
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Futuremark officially announces DirectX 11 3DMark
Following the recent rumours and first screenshots, Futuremark has officially announced its next 3DMark, the 3DMark 11. The new version of the quite popular benchmark will be based on a DirectX 11 engine and will support all the DirectX 11 goodies like tessellation and compute shaders, just as we would expect it to.
Futuremark's 3DMark benchmarks were always a decent way to put top notch systems on their knees, and it looks like that the new 3DMark 11 will not be any different. With support for compute shaders and tessellation, as well as multi-thread support, it will certainly be interesting to see how powerful the graphics cards and systems actually are.
Futuremark's 3DMark benchmarks were always a decent way to put top notch systems on their knees, and it looks like that the new 3DMark 11 will not be any different. With support for compute shaders and tessellation, as well as multi-thread support, it will certainly be interesting to see how powerful the graphics cards and systems actually are.
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Nvidia has now officially announced its first DirectX 11 mobile GPU
Nvidia has now officially announced its first DirectX 11 mobile GPU, the GTX 480M.
Although some details were already out thanks to Eurocom, we now have the full specs on this MXM 3.0b GPU. It packs 352 CUDA Cores and works at 425MHz for the GPU, 850MHz for those Cuda cores or simply shaders, and 1,200MHz for the memory which is paired up with a 256-bit memory interface. More conveniently Nvidia hasn't listed the TDP of new mobile GPU but had been keen on saying that it is 2-way SLI ready, 3D Vision ready and features CUDA, PhysX and DirectX 11 support.
Although some details were already out thanks to Eurocom, we now have the full specs on this MXM 3.0b GPU. It packs 352 CUDA Cores and works at 425MHz for the GPU, 850MHz for those Cuda cores or simply shaders, and 1,200MHz for the memory which is paired up with a 256-bit memory interface. More conveniently Nvidia hasn't listed the TDP of new mobile GPU but had been keen on saying that it is 2-way SLI ready, 3D Vision ready and features CUDA, PhysX and DirectX 11 support.
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